How do you play wizard card game




















Each round has three stages: dealing, bidding and playing. On the first round of play, each player is dealt one card.

In each subsequent round, the number of cards dealt to each player is increased by one until all the cards are distributed. After each player is dealt their card s , the top card of the remaining cards is turned over to determine what trump will be hearts, diamonds, clubs, spades, or nothing If a Wizard card is turned over, the dealer gets to pick trump.

This verbal bidding goes around the table as one of the players or any handy bystander records the bids on the score sheet. This is kept available for all to strategically reference throughout the round. After the bidding is complete, the cards start hitting the table. The player to the left of the dealer once again begins by laying down a card.

Any card can be lead. Each subsequent player plays a card and must follow suit if possible. The exceptions to this, and there are only two, is that a Wizard or a Jester may be played at ANY time, even if the player is holding a card of the suit led. If the first card played is a Jester, then the next non-Jester card laid sets the suit for the hand. Each player attempts to either win or lose the trick, depending on how many tricks they need for that hand.

To win a trick, you must have played: a. The winner of the trick starts the next hand. To lose a trick, you can play a Jester, which is almost always a guaranteed loss.

If they managed to win the correct amount of tricks they guessed, they earn 20 points for being right. Then they also earn an additional 10 points for each trick earned. Examples: a. To determine a dealer, each player is dealt one card. High card deals. On the first deal, each player receives one card. Two cards are dealt on the second deal, three on the third and so on. The deal passes to the left after each round and the new dealer shuffles all 60 cards.

After the deal, the next card is turned up to determine the trump suit. If the card turned up is a Wizard, the dealer chooses one of the four suits as the trump suit. On the last round of each game all cards are dealt out so there is no trump. The total number of tricks bid may or may not equal the total number of tricks available. Before play begins, the scorer should announce how many tricks have been called for by each player.

Each player should also keep tricks won in plain view for others to see. Some players find it helpful to use coins or poker chips to indicate the number of tricks called for.

This enables all players to readily see how many tricks each player needs. The play begins to the left of the dealer. Any card may be led. Players continue to play in clockwise order and must follow suit if possible. If a player cannot follow the suit led, the player may play any other suit, including the trump suit. A Wizard or a Jester may be played at any time, even if the player is holding a card of the suit led.

If the lead card is a Wizard, it wins the trick and players may play any card they wish, including another Wizard. If the lead card is a Jester, it is a null card and the suit for this round is determined by the next card played.

Jesters always lose. For correctly predicting the number of tricks taken, a player scores 20 points and receives 10 additional points for each trick taken. Paul called for 0 tricks and made it. He scores Thomas called for 1 trick but broke. He loses



0コメント

  • 1000 / 1000