Chrono trigger sound effect download




















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It appears your browser does not have it turned on. Please see your browser settings for this feature. EMBED for wordpress. Want more? Mitsuda creates a wide range of mysterious tracks, too. Both of these tracks certainly are effective at creating suspense and wonder.

Nobuo Uematsu has gone to great lengths here, and it is his first input to the Sound Version. It has a very mysterious feel to it, and once again the odd bass line adds to this effect. The battle themes in Chrono Trigger are quite poor and it would seem like Mitsuda has a lot of trouble expressing the idea of pain, action, and adventure with such themes.

There are exceptions, however. The upbeat tempo, trumpet melodies, and rhythmic drum beats are all key elements of a classic battle theme and Mitsuda uses them fantastically here. Matsueda certainly shows us here what she has learnt from the Front Mission Sound Version. Sadly, however, the normal battle music quickly grows repetitive and annoying, which is a pretty crucial flaw, considering one must hear this music hundreds of times in order to complete the game.

The soundtrack finishes with three very well-mastered tracks. This develops at the 45 second mark, where it bursts into a rather gentle and lovely string arrangement, with a xylophone added in the background. The introduction is mainly a keyboard and a bass guitar keeping a steady beat. The melody begins to move above this, and as the game ends and the titles begin to flow, one cannot help but reminisce about everything achieved. Every Original Sound Version has its bad parts, and for this one, it is the second disc.

However, apart from this, this is a great album in most respects. The album sees the birth of a new square composer, Yasunori Mitsuda, who used his past experiences in sound manipulation as guidance for the tracks. Help please! Hey thanks a lot, it was exactly this type of information I was looking for.

Cheers for that. That leaves me with the only option of still doing it manually, but those codes will help me a whole bunch. Thanks a lot for that. Sorry to profiteer like this, but if you do collect a complete repository of sounds, let us know. It'd be very convenient for Flux editors. Sure thing, I'll let you know if I manage to do it.

The hard part is just saving the SPC data or the save state just as the sound starts. Too early and you don't get anything apart from background music, but that code should fix that , too late and you only get half the sound. I'll try my best though. Well, I managed to get them, all the sounds.

I have yet to convert them to wav format, but if anyone wants an archive containing all the SPC files, let me know. You can e-mail it to chronocompendium gmail. This is a great achievement. The problem is the looping ones.



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