Because we may indie game sale




















They also have an open source app. You can see all Linux games on sale here , plus be sure to check out my own curated list of some of the best titles for Linux on itch.

Login Register Theme:. The itch. Article taken from GamingOnLinux. We do often include affiliate links to earn us some pennies. See more here. About the author - Liam Dawe. I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in , I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it.

You can reach me easily by emailing GamingOnLinux directly. See more from me. Quote This. Nezchan 22 Dec, The only game I really want on Itch right now Wildermyth isn't on sale, at least not yet. Publishers aren't the only ones who depend on video game sales for their livelihoods. Alex Pham discussed the video game prices division back in with the New York Times.

We can assume that some things have changed since these statistics were gathered, but it's still a good starting point. Publishers aren't usually forthcoming with game budgets, particularly since they don't often know exactly how much a game will cost to make. That's a pretty significant jump, and it's certainly something you can see reflected in the game with its gorgeous graphics and excellent gameplay. But that kind of a jump leads into the question of why games remain at a static price despite increasing costs.

We'll pay extra for extra stuff, as we do with collector's editions, DLC, and other accouterments. But even as development costs grow, the price of games stays at the same level because we're not willing to pay more than that to get the product we've gotten for cheaper for so long.

Publishers know that games will sell at this price, so it's beneficial to keep it stable and make money in other ways. And while being essentially forced into low price points might seem like a potential problem for developers, Carmel points out that these low prices are usually the ones that create the most revenue for a developer, through increased sales volume.

But Carmel admitted under questioning that this isn't always the case. Still, World of Goo 's high-priced success on the Wii suggests there may be something to the company's protectionist pricing policies, at least for some select titles. Carmel admits that this artificial price inflation could actually help bring in more revenue for some developers, but still thinks such a move is self-defeating in the long run.

They're competing against Apple and Facebook. That's where gamer money is flowing. In any case, "it would be much easier to find out if consoles allowed developers to set the prices," Carmel says, "allowing developers to experiment with pricing is kind of like crowdsourcing your revenue optimization.

It encourages developers to promote their games, and to find the best prices. You must login or create an account to comment. This plays a huge part in the equation too.



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